Exploring the Fallout Universe, Gaming’s Most Unexpected TV Hit
The Fallout TV show is back to Prime Video, and it's fair to say that audiences were agreeably astonished by the excellence of its debut season. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture different facets of the player's experience.
There was vault-dweller Lucy, striving to do the right thing and finding that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his cult's leadership and causes a lot of havoc in robotic power armour; and the Ghoul, a breakout character who has entirely abandoned any moral compass out in the radioactive badlands.
Setting the Stage for a New Chapter
The show's first season ending unveiled crucial details about who helped cause the nuclear war that trapped a society in subterranean shelters for centuries. It also raised numerous mysteries open for the next installment – and, on this occasion, anticipations are considerably elevated.
“We’ll take ‘not terrible’ – we should print that on merchandise,” remarks Jonah Nolan.
“Going into the first season, people were like, ‘Just don't mess it up’,” adds the game director. “We are ecstatic with the response to the show, so now people are coming in with more eagerness and different expectations.”
The Mojave Beckons for Season Two
The second season is located in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is often praised for having the best writing and cast in the franchise, even if it was somewhat buggy at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so integral to that game,” explains Nolan. “That parched, desolate Route 66 aesthetic of the game is so much rewarding to incorporate into the show.”
In the series narrative, a long time has passed since the story of the New Vegas game by the time the characters arrive there. However, the creators hint that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is praised for its tactile feel – its creators insisted on physical models and locations were fabricated, echoing the improvised nature of the settlements in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a digital backdrop,” comments another of the showrunners. “The key objective of an translation, especially of a interactive medium, is to appear as if it’s authentic.”
In fact, pretty much every element you see on-screen is physical, including the notoriously frightening mutated beasts known as Deathclaws. In the show, they are brought to life with animatronics, and were apparently quite terrifying up close.
A Labor of Love
The Fallout series succeeds because it is developed by skilled directors who are also longtime fans, with the help of the game developers behind the video games. This shared passion for the lore is clear in the final product.
The second season is launching on a weekly basis rather than as a all-at-once release, offering a different experience from the first season. This approach will create a different weekly discussion, a dynamic the creators themselves are eager to observe.
“It has more depth, it’s bigger, it’s more humorous, it has a lot of surprises,” says Howard. “I’m looking forward to seeing what people think.”